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How to put audio ove a firealpaca animation
How to put audio ove a firealpaca animation










Southeast Asia (Includes Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam) - English Selecting a region changes the language and/or content on. You can also use ActionScript 2.0 or 3.0 to load sounds dynamically.įor more information, see attachSound (Sound.attachSound method) and loadSound (Sound.loadSound method)in ActionScript 2.0 Language Reference or Sound class in ActionScript 3.0 Language and Components Reference. You can load sounds and control sound playback using prewritten behaviors or media components the latter also provide a controller for stop, pause, rewind, and so on. You can also use the ActionScript® 2.0 onSoundComplete event or ActionScript® 3.0 soundComplete event to trigger an event based on the completion of a sound. You can use shared libraries to link a sound to multiple documents.

how to put audio ove a firealpaca animation

Device sounds are encoded in the device’s natively supported audio format, such as MIDI, MFi, or SMAF. If you are creating Animate content for mobile devices, Animate also lets you include device sounds in your published SWF file. Stream sounds begin playing as soon as enough data for the first few frames has been downloaded stream sounds are synchronized to the Timeline for playing on a website. An event sound must download completely before it begins playing, and it continues playing until explicitly stopped.

how to put audio ove a firealpaca animation

There are two types of sounds in Animate: event sounds and stream sounds. Add sounds to buttons to make them more interactive, and make sounds fade in and out for a more polished sound track. Make sounds that play continuously, independent of the Timeline, or use the Timeline to synchronize animation to a sound track. Adobe Animate offers several ways to use sound.












How to put audio ove a firealpaca animation